The version and date of the video card drivers currently in use can be seen in the About dialog on Windows. Version 24.1.19, released the 6th December 2018 Rendering Engine. Windows 7 Multiaperture fixtures rendered incorrectly and/or did not throw light on Windows 7. Fixture Focusing It was not possible to right click to focus fixtures on the latest updates of macOS 10.14 Mojave on some Intel video cards. Version 24.1.21, released the 11th January 2019 3D Mouse Touching a 3D mouse while moving objects sent them into distant positions. Fixture Symbols Fixture symbols and annotations did not render for omnidirectional fixtures. Selection Order Selected items were not correctly sorted from left to right or top down in other than front views. Version 24.1.22, released the 28th January 2019 Donut Apertures Visualizing fixtures with donut apertures would make Capture to crash. SketchUp Import When failing to import a SketchUp file, the wrong version number was indicated as being the highest supported. Scrollbars Horizontal scrollbars on macOS were broken. Material Mapping Manually mapped materials on imported and scaled objects rendered incorrectly. Filament Angle Filament angle adjustments did not visualize correctly. Version 24.1.24, released the 26th February 2019 Large Selections Selecting very large amounts of objects could cause Capture to crash. External Universes The appearance and disappearance of external universes could lead to lengthy and slow user interface updates. Console Link DMX feedback could fail under very specific circumstances, for particular fixtures. Console Link Crashes could occur under rare circumstances when closing project files. The number and type of wheels a fixture contains is defined in the Manage->Fixture Profiles Library menu for each fixture.įixtures can be expanded to reveal their wheels, or collapsed to hide their wheels by clicking on the small + or – button by its side (Windows OS) or the small disclosure triangles (macOS).Version 24.1.25, released the 18th April 2019 Console Link Unpatched fixtures could appear as new fixtures under certain circumstances. For example, if just one gobo, in one gobo wheel is changed, this becomes a new load with not only the changed gobo, but also the other unchanged wheels. It is important to understand that a fixture load defines all the wheels within that fixture, be they gobo, colour, or effect. Clicking the toolbar button Add Load will create a new wheel load. It is still possible to work with wheel loads even with no Rig Data present. If there are no fixtures listed in Rig Data, this area will be empty.īy default, there will be one load shown for each fixture type, and it will be the default load for that fixture (assuming a default load has been defined for the fixture). This list of fixtures is derived from the Rig Data. The top half lists all the wheel loads for the fixtures in the rig which contain Gobo, Colour, or Effects wheels. This area is divided vertically in to two halves. If you cannot see everything as shown in the image above, you may need to click and drag the drag handles between the different areas to resize them appropriately. There are drag handles dividing the three areas allowing them to be resized as necessary. On the left is the list of wheel loads with the contents of the load below, in the centre is an image of the selected wheel and the gobos and colours installed, and on the right is the gobo and colour library. The Wheel Loads view is split into three main areas. Importing Sequence and Timecode Files into the grandMA2.Exporting text data to Vx76 Console Patch.Numeric Increment, Decrement and Offset.
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